Drag on the image. Darken darks / lights = local exposure down,
Detail+ = finer brushwork there (an OFFSET on the automatic detail-map gate — it
overrides what the wavelet bands decided), Saturate = richer color.
Hold ⌥/Alt to invert (Lighten / Smooth / Mute).
[] brush size, Shift+wheel strength, Shift+drag 4×,
pen pressure scales strength, M = mask view.
splat-painter-study sandbox (notes: splat-painter-notes.md). The flow
tensor is COLOUR (Di Zenzo), and the fine stroke layers gate on the HAAR DETAIL MAPS +
SUBJECT field instead of flow coherence — "Fine detail strokes" positions the gate,
"Keep bokeh broad" scales it by subjectness so backgrounds rest on big strokes.
View 3: R = sharp · G = mid · B = broad aggregate.
Keys: ` final, 1–7 views, hold X = photo, hold W = wash,
L auto color, Z fit/100%, wheel zoom, Space-drag pan, O open,
D download.